Rise of the Underdark

Sightings of dark elves on the surface have grown steadily—turning from dismissible rumors into disturbing reports. Brave heroes are needed to discover what plot or purpose is driving the children of Lolth to so boldly intrude upon our realm. Drow-laden encounters and challenges await you in stores everywhere—along with an array of products that will help you in your attempt to survive The Rise of the Underdark.

Watch the trailer about the new website: Rise Of The Underdark.


You can also read more in the excellent article The Drow Are Coming by Dungeon’s Master.

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In the Demon’s Den

Back at the mansion, Lilith and Phaedra talk to the orc cook. He is trembling, very afraid of his life at this point, and tells them that Jevan was in his kitchen for quite a while. After the drow cook left, nothing seemed out of order, but the orc did discover a couple of jars with new herbs. Phaedra escorts the cook to his mess kitchen to point out all new ingredients and secure them.

The Xaniqos brothers bring Jevan’s body in and call upon their eldest sister to perform a ritual that enables them to speak to the dead.  Quarra agrees, dying to know more herself. She admonishes Lilith to ask only very explicit questions and then plunges into her spell, concentrating hard. The High Priestess’ hands begin to glow and soon she calls out to the spirit of Jevan to come back from the dead.

Lilith asks Jevan’s corpse, who is helplessly caught in Quarra’s spell:

What is the name of the one who ordered you to poison House Xaniqos?

Amalika.

Her eyes widen in recognition when she hears the eerie voice. That treacherous betraying daughter of a… In a frosty voice, she asks:

And who gave you the poisonous herbs?

Bergen.

Bergen is a local merchant, known for his trade in poisons.

Amalika is the betrayer, the Matron Mother’s trusted adviser! It might well be possible that the Lady Thandysha doesn’t know anything yet about the missing Mask. It could even be that she never asked for the Mask of the Matriarch at all and that the alliance with House Godeep is only based on Amalika’s lies. Amalika’s influence on the Xaniqos politiques was big, since she was the adviser in the alliance affairs. We might have to reconsider all that has happened since the Council!

Provided with six hundred gold pieces and several healing potions, the Xaniqos siblings set out – Lilith in the lead – to follow the only lead left by the assassin.

Let’s find that bitch!

They march to the Demon’s Den and are greeted by a lot of noise and commotion. The Den is packed with many half drow, bugbears, humans with green cloaks – none are wearing house insignias – and it is really busy. Phaedra mingles with the crowd, quickly hiding her Xaniqos insignia. The Demon’s Den has a main entrance, a second exit at the back of the bar and another that probably leads to the cellar. A stairway is leading up to the first floor.

The Scout makes her way to the back of the establishment, when suddenly she spots Amalika, who is in the company of three others, two males, one female. The men look conspicuously like the assassin. The female is more common. Her features are harsh and she is constantly scanning the crowd, not drinking. Phaedra heads back towards Lilith and briefs her sister on the situation. The siblings place themselves in strategic places: Alvra stays at the main entrance, the wizard positions himself at the bottom of the stairs and the Scout dives back into the crowd.

Look at her, sitting there with a smug smile on her face. Nobody makes a fool out of House Xaniqos! Straightening her shoulders, Lilith walks straight towards the table where Amalika is still chatting, oblivious to the fact that the Xaniqos have arrived. The Cleric boldly takes the chair next to the traitor and sits down. Everyone tenses, ready to jump into action. The two assassins draw their wicked weapons.

Well, well, well, look who’s here! If that isn’t our dear friend Amalika! Pardon me if I’m wrong, but weren’t you supposed to be at the Council?

Hello Lilith, so nice of you to drop by. Are you looking for something?

Yeah, something and someone!

The Cleric notices the female’s weapon, which is dripping and pulsing with green poison. The woman introduces herself as Zaetha, owner of the establishment.

I must say, Amalika, I admire your scheming. Matron Mother Thandysha of course knows nothing of the Mask of the Matriarch, am I right?

Amalika nods, content with herself.

You have played your role of trusted confidante of the House of Xaniqos quite well. But where does your alliance really lie?

Haven’t you guessed by now? My liege lies with the House Aleval.

Allied with the Second House! The Cleric assesses the situation. The common room is filled with people and lots of bodyguards are circling the room. The assassins look like they know their way with weapons, as does Zaetha. Not a good place to settle the score.

Well, then I guess that’s it for now. I’ll be leaving, but this isn’t the end of it. Until next time, Amalika.

With her head held high, Lilith marches out of the door, followed by Alvra. Phaedra whispers in the passing that she will stay a bit longer to keep an eye on things. As soon as the Xaniqos have left, the atmosphere becomes relaxed again.

Outside they find their Wizard brother, who has been sent out earlier. They return home and report to Quarra. Around midnight, a large group of drow returns to the house. The Lady Thandysha strides in, pleased about the Council. There is good news: a possible alliance with both House Godeep and House Vae. She orders her daughters to join her later with a full report.

After an hour Lilith and Phaedra are summoned to the Matron Mother’s throne room. She is not so pleased anymore, and in the corner two unhappy minotaurs are sulking, their furs bloodied. The Matron Mother stares at her daughters.

Well, why don’t you go ahead and tell our Mother Thandysha  all that has happened, Lilith?

Quarra’s voice is silken, but the Cleric’s voice is even smoother when she replies

Ah no, Quarra, I couldn’t. Will you – as the elder sister – do the honor?

The high priestess glares at Lilith, but then explains about the arrival of Amalika, their quest for the Mask of the Matron Mother and the betrayal. Lady Thandysha is quiet for a few moments and then orders:

You shall strike back at House Aleval within a week. There is a private performer in the service of Matron Mother Mevremas. KILL HIM! After that you will disappear for a while, and go to Dunspeirrin.

Dunspeirrin, also known as the City of Sunken Spires, is one of the wealthiest and best known Duergar trade cities of the Underdark. It has been fighting with kingdoms and groups around them for centuries. They war against Illithid every now and then, but are constantly engaged in a struggle against the Shield Dwarfs.

When Lilith asks her mother if Amalika could be double-crossing them, the Lady Thandysha replies that it might be possible, but they will take the risk anyway. Lilith rushes off to find her brothers. They should prepare as soon as possible for this trip, that will take several weeks.

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D&D Jokes

It was a long day at work and, in need of relaxation, I set out to find D&D humor. Here’s what I found:

An Elf, Human, and Dwarf order a beer. When the beer arrives, a fly lands in each one.

The Elf shoves the beer away in distain.

The Human flicks the fly away and drinks the beer.

The Dwarf picks the fly up by the wings, holding it over his glass and screams, “Spit it all out you little *******!”

Another one:

An elven bard walks into a tavern and asks the crowd, “Who’s dragon is that outside?”

An older gentleman, dressed in archmage robes stands up, and replies “Mine. Why?”

The bard somberly approaches the mage. “I regret to inform you that the halfling in our party has killed your dragon”

“What!” erupts the archmage. “Your halfling killed Rithvaeraradace. Slayer of the Elminster, Destroyer of Cormyr, Raider of Waterdeep, Ruler of the Dales, Thorn to the Gods, and Bane of all Toril! How did this happen!?”

The bard sheepishly looks at the archmage and replies “Well…the little guy got stuck in its throat!”

Moral: Always chew your food.

Last:

Five things you DO NOT want your players to say:

  1. Ranger wearing plate mail in a misty echoing crypt: “I try to move silently”
  2. Apprentice to mage: “By the way master, I finally shot that pesky owl that kept following you around.”
  3. Party fighting a band of thieves in a 4x3x4m room, when the mage says, with serious tone: “Hell, I cast a fireball, THAT’ll teach’em.”
  4. Party laying on a hillside spying on the Imperial Army of Darkness commanded by Gul the Necromancer himself (+/- 10,000 troops): “Hmmm, if we attack from the rear, do we get bonuses on our attack roll??”
  5. Paladin as the lone survivor of a party of 7 facing an army of evil and undead creatures, which just slaughtered his fellow adventurers: “Huh, why should I run? I got protection from evil in a 15ft radius, THEY can’t touch me” (last words).

You will find more at Candlekeep.com

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Hide Away

While Amalika heads back to the Council of the Eight Ruling Houses, Quarra hurries towards the Throne Room, Alvra and her sister close on her heels. She is greeted by chaos: the room is covered in sticky material and her siblings and an unknown, immobile male drow are glued to the ground. Cursing, Quarra dispels the magic web and – after listening to Phaedra’s report – sends the assassin off to the torture rack.

Quarra seems a bit nervous. Her door has also been tampered with, causing a fire spell to ignite. The situation is getting out of hand.

Once freed, Jharrath and the Scout start searching the mansion for the missing Treasury guard. They find him, cuffed, gagged and poisoned. The treasurer awakens – dizzy and nauseated – and tells them he left his post for food. When he came back, the other guard was missing and he was attacked from behind. The Scout senses there is more to his story and takes him to the interrogation room too.

Left your post for food? Your duty was to the Treasury, you miserable worm. You can take your turn when the other prisoner has spilled his guts.

Lilith sends the guard into the room, where Quarra and a bugbear overseer are interrogating the assassin. After extensive torture, the assassin finally breaks and mumbles ‘Demon’s Den’. Soon after he dies. The Treasury guard – next in line – soon admits to accepting a bribe and looking the other way. That seems to be all he knows though.

Phaedra once again sets out into the mansion, in search of the other missing Treasury guard. When she enters the Armory, she notices fresh blood on a large chest. She opens it and discovers the body of a drow warrior; she has found the missing guard, who has been stabbed to death, greenish poison oozing from a deep wound. The Scout pulls the body from the chest and orders a passing guard to secure the room and get slaves to clean up. She then checks the family kitchen. Nothing seems out of the ordinary, but she gives the order to leave everything as it is anyway.

In the meantime Alvra patrols the house, while the Wizard mingles with the guards to find out all they know about the Demon’s Den. Though the establishment is well known in Erelhei-Cinlu, it is not much spoken of. The Demon’s Den is a favorite hangout for rogues, situated in the Ghetto of Outcasts. It is led by Zaetha, a female drow who fell out of favor with Lolth after the Priest Wars. Zaetha is neutral and pragmatic, even for a drow.

The two guards Lilith sent out earlier, return to report to the Cleric. Although they haven’t found the missing cook, they did discover that Jevan has taken refuge at the Hide Away. Lilith sends slaves to find her sister and brothers with the orders to have them come to her room. When they arrive, she quickly informs them about the news on the cook and inquires after their knowledge of the Hide Away. Alvra and Jharrath know that the address changes every three months. Anyone can hide there; the only thing needed is money, much money. The fake inn has secret walls and double rooms and is run entirely by males. Females are not welcome there. The Hide Away is owned by Melash d’Valla, a half drow slumlord. After a short consideration, the Cleric sends the brothers into the Ghetto of Outcasts to bring back the cook, preferably in one piece. She withdraws thousand gold pieces from the Treasury in case they need to bribe their way to Jevan and orders them to hurry. They need to have more information on the Mask of the Matriarch before the Matron Mother returns.

The brothers go quickly, hiding the Xaniqos house symbol beneath their piwafwis, and arrive somewhat later at a nondescript house. Few people are sitting in the common room of the small tavern. Melash d’Valla walks up to them, almost dressed like a drow noble. He has quite an air for a half drow. Jharrath quickly comes to the point and offers Melash money in return for information on a fugitive drow who is known to be hiding at the Hide Away. The inn keeper looks puzzled and pretends not to know anything about it.

When the wizard’s diplomacy skills fail, he slams a bag of gold on the counter. The owner acts outraged at the allegations about hiding a runaway slave , but becomes more lenient when Jharrats threatens to expose his ‘secret’ business. The Xaniqos males are quickly led into another room, where they agree on the sum of eight hundred gold pieces for handing over escaped drow: four hundred in advance, the other half after they catch the run-away.

They follow Melash down into the cellar and find Jevan behind a hidden door. The cook – alerted by their voices – tries to make an escape. Jharrath quickly summons an earth elemental, which rushes Jevan against the wall. Alvra blocks the exit. Melash throws the wizard a rope, but before the cook can be bound, he tries to take a flask from his pocket. Alarmed, Jharrath calls out to the elemental and the creature immediately attacks. Jevan slowly collapses, the flask spilling a yellow, awful smelling liquid. The Wizard recognizes it as the skin of an Umberhulk, an uncommon poison.

Well, that brings the gold down to four hundred. This is a useless corpse. We will take the body with us.

Alvra accepts a sheet of canvas from the tavern keeper and wraps the former cook in it. They ascend the stairs again towards the common room, where the atmosphere has turned grim. The fighter carries the corpse back towards the Xaniqos mansion.

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Poisoned!

It is morning in the Underdark. The four Xaniqos siblings meet up with their eldest sister. Quarra is in a rather good mood and has ordered breakfast for them all. In the middle of the conversation about the Council, Quarra swallows her food, clears her throat and sneers to Lilith

You realize that skin kite scar on  your face is permanent, don’t you, sister? I can imagine you are upset…

Nostrils flaring, the Cleric replies

Upset? I consider it an honor to wear this battle scar, which I received during a fight for the benefit of the House of Xaniqos. And for the Spider Queen herself!

The others keep their eyes on the food and eat. It wouldn’t be wise to get caught in the middle. Suddenly a queasiness washes over them, nausea surging in and out. Then their eyesight blurs and one by one they pass out, except for Alvra and Quarra, who are less troubled by what’s ailing them. The High Priestess gets up, indignation and temper ravaging her face.

What the hell is happening here? The foo… We have been poisoned! Where’s the cook?

But the drow cook seems to have sneaked out. Quarra stalks the room and strikes down the serving slave, beating him to death in pure rage. Suddenly a loud shrieking erupts from the direction of the women’s rooms. The sound is ear piercing. The Fighter lifts his head, struggling against the effects of the drugs, and notices how his brother and youngest sister are gaining consciousness again. Lilith is still totally knocked-out. Quarra sinks into a trance and starts praying to their deity Lolth. Slowly a greenish glow appears, which envelops her hands. With the aid of the Spider Queen, she heals her sisters from the poison. Jharrath has to manage on his own, the weak male is unworthy of her blessing.

Lilith comes to her senses, no longer sick, and also Phaedra feels alert again. When she hears the deafening wailing, she shouts that there might be an intruder! After thanking Quarra, the Scout runs up to her room, accompanied by Alvra, while Lilith races towards the kitchen to take charge downstairs.

In the mess hall, Lilith is greeted by sounds of moaning and retching. Seems almost everyone in the Xaniqos household has been poisoned. After interrogating the most lucid ones, she discovers that the missing cook has fled the mansion. She immediately sends two guards after him.

Find him and bring him back. Alive. I need to have a talk with that bastard.

The guards hurry off and quickly the Cleric organizes a group of twenty more or less able warriors to patrol and guard the mansion in case of an attack.

When Phaedra and Alvra arrive at the women’s floor, the shrieking stops. The Scouts’ room is a mess, everything has been searched. The door to Lilith’s room is also open and offers the same view. Could it be possible they have been searching for… she gasps. The mask!

Go to the Treasurey, Alvra, and see that it is safe. Run, male, RUN!

She then turns to check her sister’s room, which has been devastated. Darts are scattered on the floor, and in the middle lies a small green snake, chopped in half. Lilith must have kept a pet snake, she won’t be pleased when she finds out, Phaedra thinks. A trail of blood  leads from the room into the hallway. Seems both traps worked properly, but they didn’t stop the intruder from entering.

The Scout follows the blood trail towards the throne room, its doors wide open. She quickly looks inside and assesses the situation. Two Minotaurs are stalking around. Seems they saw something, or someone, enter but can’t find the intruder. He or she has vanished into the shadows. Phaedra orders the creatures to guard the door – the only way out – and listens carefully until she hears shuffling to the right side of the room. It is dark. There are many places to hide.

To Alvra’s amazement and horror, the Treasury is deserted. Where are the Honor Guards?!  When he sees two house guards patrolling, he orders one to stand in front of the Treasury door, and sends the other to Quarra to report the missing Treasury guards. But then Amalika strolls in, alluring as ever. She seems happy to see him again… until she hears what happened. She orders Alvra to open the door, which is not locked. Amalika checks the treasury and a cold rage grips her: the Mask of the Matriarch. It is gone!

Go and inform Quarra about the disappearance at once!

All frivolity has vanished. The Fighter knows better than to argue and hurries back to alert his eldest sister himself. On his way down, he runs into Jharrath. The Wizard doesn’t look well, the poison still active in his body. Quickly Alvra fills Jharrath in on the latest developments. The wizard waves his brother onward and then turns around to head for the throne room to aid Phaedra.

The Scout, one of the minotaurs safely blocking the door, loads her hand-crossbow and grabs an object from her backpack. By now she hears shuffling and panting from the dark, and it’s coming closer. Quickly she shields her eyes and then throws a flash pellet in the direction of the sounds. The intruder cries out in anger and agony. When Phaedra tentatively opens her eyes, she sees a male drow, dressed in black, who looks wounded. The dart trap must have been aimed well.

Don’t let him get away, close the door and keep it shut until I tell otherwise,

she snaps at the minotaur. Phaedra then tries to trip the intruder, but somehow he evades her. Dropping into a defensive crouch, he still has trouble focusing due to the light flare. In his hands a rapier and a dagger. This man is no novice to fighting. Again Phaedra attacks, but to no avail, she can’t seem to hit the man.

Knock him down but try not to kill him!

As the other minotaur moves in to obey, the man in the black cape suddenly lunges at Phaedra. He wields his weapons expertly and wounds the female with his dagger, after which he again crouches into a defensive position. The fishy smell that comes from her wounds tells Phaedra that she has been poisoned, again. She feels a rigidity settling in her joints.

A voice at the door hisses to get the minotaur’s attention.

Open up, it is me, Jharrath. Let me in!

Since his mistress only said not to let anyone out, the minotaur figures it is OK to let someone in. The Wizard pushes past the big guardian and sees a dark figure in combat with his sister and another minotaur aiding her. The assassin blocks and counterattacks, but when the Scout sees an opening, she finally manages to trip him.

Knock him unconscious, don’t kill him!

she yells, but again the drow breaks free. Jharrath casts a spell that slows him down, but only a little. The assassin lunges towards the Wizard and his rapier pierces Jharrath’s shoulder. Again he casts a spell and suddenly a huge web appears, catching them all. Phaedra, alert as ever, delivers a blow to the intruder’s head. For a moment no one moves, and then the drow male’s eyes roll slowly backwards.

Clerics have come to the mass hall to heal the suffering. Having done all she can at the moment, Lilith returns to Quarra. She arrives just in time to hear the bad news from Alvra. They all hurry towards the treasury. Quarry looks worried. This could be a huge problem; the Matron Mother needs to know as soon as possible.

Go back to the Council of the Eight Ruling Houses, Amalika, and inform Lady Thandysha that the quest for the Mask of the Matriarch has failed. Not a word on the infiltration of the house though!

Failed?! Lilith and Alvra exchange a meaningful glance, holding their tongues.

To be continued!

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This Is D&D – in short

No, not in shorts. In short! ;)

Image by The Walking Eye
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The Mask Of The Matriarch

The chest is still standing in the water, innocently ignoring the intruders. When Phaedra is unable to open it, Alvra hits the rusty lock with great force and splits it in half. In the chest the Scout finds a couple of potions, all in a bad state, but at the bottom she discovers two massive diamonds. The stones find a safe nest in her backpack.

On the left, one door is still unexplored. Like the skinkite lair before, its floor tilts upwards. On the other side of the room a seething mass of fungus. Jharrath recognizes the substance as a magically enhanced flesh eating organism. The only materials it can’t digest are stone and diamond. In the middle of the mass a pearl is embedded, pulsating and beckoning. At first sight not the obvious place to hide the mask, so they pull the door shut again.

The Wizard walks towards the right corridor and opens the top door. It is filled with broken alchemy equipment. The scout peeps around the corner too, in search of something useful, but all she sees are shards of potion bottles. Both sisters use the moment of peace to heal themselves. Then Lilith, with the fighter on her heels, pushes against the door of the middle chamber. There seems to be a little resistance, but soon she manages to open it. The Cleric comes face-to-face with a stone statue of a gargoyle, that spits water into a basin, overflowing it and the whole room. Nothing seems to be moving.

Jharrath opens the last door on the right. Inside only heaps of skeletons; in the back two cabinets against the wall. After a suspicious glance at the bones, he shuts the door again. Meanwhile the Cleric, eager to be done with the quest, orders Alvra to open the biggest door, the one opposite the entrance. With a screech, it opens its maw and reveals a short stone staircase, leading upwards. The fighter pushes with all his might and manages to open the door further.

When they are about to to examine the staircase, they are interrupted by a lot of noise, coming from the last chamber. The skeletons-and-cabinets-chamber. A huge club is smashing the door to pieces and soon a two-headed ettin skeleton comes charging through. Oh great!

Phaedra tries to trip the giant, while Lilith calls upon the powers of the Spider Queen to rebuke the undead creature, but both fail. Seems Lolth doesn’t respond. The ettin sways his club towards the praying Cleric and hits her hard. Lilith staggers backwards to heal herself again. A Kelgore’s firebolt comes whizzing through the fray. Molten lava covers the beast and Alvra -strategically positioned in the top room on the right – steps into the corridor to attack. His doublesided sword damages the skeleton even further. Time to call in an Earth Elemental. The summoned creature obedient hurls itself at the ettin and starts pummeling its bones. Clashes and groans echo through the dungeon during the mass fight. The Cleric attacks vigorously with her flail and delivers the last blow. Finally the ettin skeleton falls apart, nothing else remaining but a heap of bones. From a safe distance Phaedra quickly checks the room for other rising skeletons, but all is quiet again. They decide to leave the room as it is, no checking the cabinets!

The Scout heads towards the stairs and listens carefully. Nothing, so she silently moves up the stairs. A coffin! When she enters the chamber, the cover of the coffin starts to move and three more tomb motes appear from the dark. Time to pull back! Phaedra shoots a bolt at the lightning fast creatures and dashes down again, closely followed by the motes. And there is the Cleric in her shiny armor, just waiting to be bitten. Nausea threatens to overpower her and she tries to shake off the effect. Alvra feels their teeth too. They all attack: spiked chain, sword, flail and electric bolt whiz through the air.

Suddenly the Drow feel a presence moving down the stairs towards them, radiating a strong aura of fear. A female undead appears in the doorway, dressed in a robe and whispering arcane words. Her hands glow with a deep cold. The tomb motes seem to keep their distance from the Necromancer.

The Drow woman walks towards Alvra and touches him with her chill hands. The Fighter suddenly feels weak, his strength seeping from him. ‘Begone’, she says. But Alvra, not planning on retreating any time soon, attacks the Necromancer with his sword. She doesn’t particularly seem to like that. The Necromancer hisses, again touches his shoulder and then moves back into the vault. Alvra chases her. The Necromancer fails to hit the Fighter a third time and he manages to overrun her, ending up in the vault.

His younger sister follows him up the stairs, fighting off one of the tomb motes, while Lilith keeps hitting the other. Damned irritating creatures! The Wizard, surrounded by his magical Mage armor, has his hands full with yet another. Eventually all three manage to kill their opponents.

Meanwhile the Necromancer glides towards her coffin and makes a stand, facing the Fighter. She doesn’t seem to do anything. Alvra walks forward, straight onto a circle, glowing with runes. This gliph saps even more of his strength, but he manages to continue and attacks the undead creature. She fights back, casting a spell, whereupon three green glowing balls shoot from her hands, straight into Alvra. Again he whirls his two-bladed sword and injures the creature. Phaedra stalks closer and helps her elder brother to attack the Necromancer. With a swing of her spiked chain, she kills it.

In the coffin they find a golden bracelet and earrings, plus an evil necromancy spell book. On the woman’s body a pearl necklace and two rings, all of them very expensive. Behind the coffin is an armor stand. Phaedra discovers a spidersilk armor, a magic flail, gold coins and a pouch. In it is an obsidian mask with eight straps. The Mask of the Matriarch! The Wizard feels a red evil aura coming from the mask, so Phaedra wraps it carefully in the spidersilk armor. The Cleric moves forward and takes the package from her younger sister. I will take that mask now. You may have the spider silk armor later. 

On their way back to the Xaniqos mansion, a group of ghouls moves in to attack the siblings, but Lilith – her confidence restored by the discovery of the Mask of the Matriarch - rebukes them and sends them on their way. At home, Amalika and Quarra are waiting for them, eager to hear the news. They are both very pleased when they hear the mask has been retrieved. Amalika seems especially excited and purrs to the Fighter that she might be needing his services later on. Quarra sends the Mask of the Matriarch to the Treasury, to be guarded on penalty of death.

They have the rest of the evening for themselves. Except perhaps Alvra…

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Monsters In The Dark

The Xaniqos drow hear a lot of thrashing in the water, something is about to happen! When Phaedra peeps around the corner, she sees a shape rise from the water. Within seconds, one of the shadowgoblins is engaged in a fight with an owlbear skeleton. This large magical beast usually looks like a cross between an owl and a bear, not like a moving heap of bones. It is clearly the result of a magical experiment.

The warriors wade into the water and see an impressive skeleton fill the entire chamber. Jharrath sends a hail of stone towards the beast. Enraged, the owlbear attacks the Cleric who is standing nearest – waiting for the opportunity to get a good swing with her mace – but misses. When Alvra’s javelin skitters between its ribs and the Wizard splatters it with acid, again the owlbear slashes at Lilith with both arms. This time its claws rake through the Cleric’s armor. It should not have done that.

The furious Cleric raises both hands and in a frightening voice casts a rebuking spell. Her indignation at being injured by the skeleton gives her the power to overcome the beast.

Kill it while I hold it. I want it dead!

Alvra walks past his sister towards the skeleton, that is now cowering in the corner of the room, and starts hacking. Chunks of bone fly through the air and, aided by the Scout, he slays it. The owlbear crumbles into the water until nothing else remains but a heap of bones.

The antechamber opens into a corridor that is also filled with water. The eerie gleam of fungi adds another dimension to the already sinister passage. The corridors form a square, with two doors on either side and a big sealed door on the opposite side. At the end of the left corridor, a chest is submerged in the water. Behind the first door is, or better was, an alchemy laboratory. The shelves are sagging and broken flasks and utensils are everywhere. On the tables in the center more bones: sad remains of humanoids who once were held there with leather straps.

The second door on the left is locked, but that doesn’t stop Phaedra. She enters the room, the Cleric on her heels. They are greeted by a lot of rubble, two fallen tables, scalpels and dried blood. The floor slopes upwards towards the end of the room, where two mannequins are covered with flaps of skin. The instant the drow enter, three skin flaps launch themselves into the air, attacking the sisters. Skinkites!

Phaedra nimbly tumbles back into the corridor and escapes, Lilith also in full retreat. When the first skin kite enters the corridor, the Wizard fires an electric bolt at it, while Alvra wields his sword. It goes down. Then the second flying fur coat enters the dungeon, soon followed by number three.

While their attention is taken up by the fluttering skins, three humanoids secretly move upwards through the water near the chest. They seem to be made of legs, bones, teeth, matted hair and stone. The creatures attack the Scout and bite her leg. A searing pain shoots up her leg and Phaedra immediately feels sick. That bite must have been more than just a bite! She tumbles past and lashes out. Jharrath identifies the creatures as tomb motes.

Alvra (nicknamed the Skinkite Flayer by now ;) ) manages to chop another skinkite to pieces. The third though has attached itself to Lilith’s face and chest, and is ripping away chunks of her skin. The effect is not positive: neither on charisma nor on temper. She tries to tear it off her, but it only settles deeper into her skin. The Fighter wades over to his Cleric sister and starts pulling at the kite. With a sickening crunch it lets go and flutters away. Lilith grabs her mace and hits the damn thing, pieces of her own skin hanging loose. Not a pretty sight. Jharrath aims an electric bolt at the skin kite, but misses.

Meanwhile the tomb motes are moving in, attacking and moving out again at amazing speed. One of them manages to bite Alvra and again the pain, but not the nausea. First things first. The Skinkite Flayer makes his third victim and then turns towards the tomb motes. But these agile creatures are very fast. The Xaniqos siblings can not seem to hit them. It takes the help of two summoned earth elementals to finally kill them.

Silence once more rules the dungeon, disturbed only by the panting and subdued moaning of the drow…

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Ghetto of the Dead

Ghouls. The Ghetto of the Dead is full of them. And once a year, these undead humanoids roam the streets of Erelhei-Cinlu in a ritual that is called the Great Hunt. On that day the ravenous horde is allowed out of their district to feed. What do they eat? Flesh. Dead, preferably living! Let us hope today is not the Great Hunt.

The Fighter leads his brother and sisters into the Ghetto of the Dead. And it is not a happy place. The whole district is sealed up by a fence, the Black Chalice Tavern near the entrance: an inn that is ruled by a female vampire. The drow clientele not only visits for the high quality food & drinks or decadent games (where one of the participants probably dies), but also in search of knowledge of the Arcana.

They walk into a gloomy area, and it is like walking into a big graveyard, no lights, no torches, nothing. There is a faint purplish gleam though. A big gate gives access to the huge Necropolis Square. Eight obelisks are placed evenly around the square – one for each of the Ruling Houses – sixty feet apart. A group of about twenty drow is gathered around the central altar, lost in the last ceremony to offer body and soul of the deceased to the Spider Queen Lolth. Fragments of the spoken rituals carry back towards the gate, speaking of ‘his body’. Phaedra notices the sigil of a brown staff on the robes of the gathered. It is the sigil of the House of Eilservs, the owners of the Ghetto of the Dead. Seems like the entire noble family is present, with only the Matron Mother Eclavdra missing. A very high male within the family must have died…

As soon as the ceremony is over, the drow depart and the ghouls stream in to feed. The Xaniqos hurry across the square, moving in a wide circle to keep clear of the altar. The ghouls’ attention is solely focused on feeding on the corpse and the drow make it safely past the square. In that area the normal graves are situated. Well ‘graves’, a lot of rubble and stones on murky and damp grounds are all that is left of what were once gravestones and tombs. No use searching for the name Nuchar.

As they roam over the graveyard, they finally chance upon an entrance to a mausoleum. Around the opening are ashes and the remains of a house. Could this be the place? Before they can investigate, a group of ghouls draws near, lured closer by the smell of fresh flesh. They seem to have followed them from the square. Lilith, drawing upon her Cleric powers, utters a spell and rebukes the undead until they cower and shuffle away.

Large stairs lead down into a silent darkness. Carefully Phaedra moves ahead, until the stairs end in a pool of dark green water. A horrible stench fills the space and the Scout signals the others to stay clear of the water. She loads her crossbow and then nimbly climbs the wall until she reaches the edge of the corridor. Around the corner she sees a door, with an iron seal mechanism covering it from ceiling down to the water. When she examines it, she notices the seal is magically enhanced. The iron is rusty with age.

Back with the others, she reports her findings. When the Cleric can not detect any poison in the water, Jharrath wades through to check the magical seal himself. The Wizard points his wand at the door and a faint aura lights up. The seal has to come off before the door can be opened. Lilith orders her brother to summon some monsters to open the friggin’ door. Three goblins appear on his command, and Jharrath sends the tallest one down into the water to try and open the door. The goblin, his hear barely above water level, jumps up to the handle and pulls, dangling from its arms. Nothing happens.

Phaedra goes down too to search for traps, and after a while succeeds in unlocking the door but warns her siblings that a trap is on the door. By this time, the three conjured goblins have returned to their own planes and the Wizard has to summon new creatures. When one of them opens the door, the whole corridor is lit in light and flame, obliterating the poor goblinoid. But the seal has been broken! Jharrath sends the two remaining shadowgoblins around the corner into the second room.

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Council of the Eight Ruling Houses

In the evening, just before the Matron Mother will leave for the Council of the Eight Ruling Houses, our four brave drow are summoned to their mother’s private quarters. Dressed in a robe of spider silk, Thandysha does not even bother to ask after Vorn’s fate. Since Taldinyon is also present, the youngsters presume she knows about Vorn’s defeat. Two impressive minotaur impassively guard the door. Security is very high in House Xaniqos tonight, and Mother Thandysha reminds her children of their house insignia’s.

The Matron Mother then accepts the letters of her children with their choice for a possible alliance with one of the Ruling Houses. After reading the notes, she tells them they have named two alternatives, which she will keep in mind when making her final decision. Thandysha thanks them for their opinion and sends Phaedra, Lilith and the brothers to their chambers to get some rest. They have to be ready to be called upon though.

Later that night, the Matron Mother, her favored Consort and most of the house guard leave for the First House, where the Council will be held. Quarra, the eldest sister, turns to her siblings:

Pay attention. We are undermanned, so I expect to see you in full armor as soon as possible. And bring your weapons with you. We need to stay at high alert!

Jharrath looks rather smug wearing his new dark snakeskin outfit.

The hours pass and the attentive drow enjoy a good evening meal, separate from the main guard. Rumors already buzz through the mansion when Quarra sends for them: Cleric Amalika has arrived with news from the Council. House Xaniqos has been accepted as Eighth House! Only for their ears though, she tells them that Mother Thandysha has talked to Matron Mother Sereska of the House of Vae, who is quite interested in a coalition but can not see the benefits… yet. The other option was House Godeep, and Matron Mother Siadef is ready to return Thandysha’s favor, though on one condition. House Xaniqos has to prove itself worthy by obtaining a special artifact: the Mask of the Matriarch. This mask used to belong to one of the lower old noble houses and has been lost from sight. The Mask of the Matriarch has the powerful ability to make others cower in fear.

Cleric Amalika asks the four Xaniqos siblings if they are up to the task of retrieving this mask in the Ghetto of the Dead (situated next to the Ghetto of Outcasts). As one they raise their chins and Lilith replies with a definite yes. When she asks for specifics, Amalika tells her the mask is made of obsidian and bears resemblance to the face of a female drow. The Mask of the Matriarch is thought to be buried underneath the House of Nuchar. Strange necromancy experiments have taken place in that house, which is now totally obliterated.

The Ghetto of the Dead, also called the Necropolis, is the home of necromancers, vampires, ghouls and undead. Long ago, the ghetto was a traditional place of the dead, known for its mausoleums, cemeteries and tombs. There are eight big obelisks at the Necropolis Square, one for each of the Ruling Houses. Most drow avoid the district, venturing into the ghetto only when they must dispose of mortal remains. Once the mourners depart, the hungry undead descend to feast upon the corpses.

With Alvra in the lead, they set out into the night…

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